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HUD Tab Reference

A scannable reference for every panel, element, and KPI in the RaiSE HUD. Use this page to interpret what you see without guessing.

Missions Tab

Element What it shows Alert signal
● {name} (filled dot) Active mission
{name} (no dot) Inactive mission
objective icon Objective achieved
objective icon Objective pending Many in active mission = objectives not progressing
objective icon Objective partially met
objective icon Objective not achieved on active objectives = mission stalled
{done}/{total} objectives Progress count per mission 0/{total} after many sessions = mission may be stale; run rai mission switch
Detail pane (right) Full mission detail or objective detail (selected item) Empty pane = no item selected

Sessions Tab

Element What it shows Alert signal
Session header Session ID, type (feature / maintenance / research), elapsed time
Mission name Active mission bound to this session Blank = no mission bound; run rai mission switch
Progress bar Story phase completion (0–100%) Stuck at same value across multiple refreshes = pipeline may be stalled
Pending Gates Collapsible list of HITL gates awaiting your approval Non-empty = agent is waiting; open the terminal and approve

Pipeline Tab

Element What it shows Alert signal
(started) Pipeline actively running
(paused) Pipeline paused at a gate Waiting for pipeline_advance(approve=True) in your AI session
(done) Pipeline completed successfully
(failed) Pipeline failed Check the terminal for error details
Phase column {phase_name} ({current}/{total}) — current phase position High phase index with = long-running story, normal for implement phase

Events Tab

Element What it shows Alert signal
Filter bar Buttons to filter events by type
Signal table Raw lifecycle events (work, session, patterns) with relative timestamp Burst of events = active pipeline phase in progress
Status bar Event count and active filter 0 events at session start = no signals emitted yet; check rai hud CWD

Insights Tab

Element What it shows Alert signal
Velocity Trend Stories/week with / / arrow vs previous 4-week window sustained = delivery slowing; investigate blockers
Cycle Time Median pipeline duration (h or d) across completed stories Growing median = phases taking longer; check for delayed gate approvals
Flow Efficiency Feature session hours / pipeline elapsed hours × 100 (90-day window) Below 20% = high waiting time; above 90% = may indicate skipped gates
Token Health table Per-skill token usage vs each skill's historical baseline (>220% baseline) = skill consuming far above normal; flag for review
Health icons < 130% · 130–220% · > 220% of per-skill baseline
"Token health unavailable" No usage_tokens field in skill signals yet Expected — requires RAISE-3010 (Signal Enrichment) to ship

KPI Reference

KPI Formula Normal Action
Velocity Trend done_stories_last_4wk ÷ 4 vs done_stories_prev_4wk ÷ 4 Stable () or improving () for 2+ refreshes: review pipeline for blockers or context-switching
Cycle Time median(completed_at − started_at) across done pipeline runs (requires ≥ 2 samples) Varies by team and story size; watch for growth trend Sustained increase: check whether gate approvals are being delayed
Flow Efficiency feature_session_hours ÷ pipeline_elapsed_hours × 100 over 90 days 40–70% typical < 20%: high idle/waiting ratio; > 90%: review whether gates are being skipped

What's Next

  • HUD Architecture — how data flows from raise.db through HUDDataManager to each panel (coming in a future release)
  • Extension Guide — how to add a custom panel (coming in a future release)