HUD Tab Reference
A scannable reference for every panel, element, and KPI in the RaiSE HUD. Use this page to interpret what you see without guessing.
Missions Tab
| Element |
What it shows |
Alert signal |
● {name} (filled dot) |
Active mission |
— |
{name} (no dot) |
Inactive mission |
— |
● objective icon |
Objective achieved |
— |
○ objective icon |
Objective pending |
Many ○ in active mission = objectives not progressing |
△ objective icon |
Objective partially met |
— |
✗ objective icon |
Objective not achieved |
✗ on active objectives = mission stalled |
{done}/{total} objectives |
Progress count per mission |
0/{total} after many sessions = mission may be stale; run rai mission switch |
| Detail pane (right) |
Full mission detail or objective detail (selected item) |
Empty pane = no item selected |
Sessions Tab
| Element |
What it shows |
Alert signal |
| Session header |
Session ID, type (feature / maintenance / research), elapsed time |
— |
| Mission name |
Active mission bound to this session |
Blank = no mission bound; run rai mission switch |
| Progress bar |
Story phase completion (0–100%) |
Stuck at same value across multiple refreshes = pipeline may be stalled |
| Pending Gates |
Collapsible list of HITL gates awaiting your approval |
Non-empty = agent is waiting; open the terminal and approve |
Pipeline Tab
| Element |
What it shows |
Alert signal |
● (started) |
Pipeline actively running |
— |
⏸ (paused) |
Pipeline paused at a gate |
Waiting for pipeline_advance(approve=True) in your AI session |
✓ (done) |
Pipeline completed successfully |
— |
✗ (failed) |
Pipeline failed |
Check the terminal for error details |
| Phase column |
{phase_name} ({current}/{total}) — current phase position |
High phase index with ● = long-running story, normal for implement phase |
Events Tab
| Element |
What it shows |
Alert signal |
| Filter bar |
Buttons to filter events by type |
— |
| Signal table |
Raw lifecycle events (work, session, patterns) with relative timestamp |
Burst of events = active pipeline phase in progress |
| Status bar |
Event count and active filter |
0 events at session start = no signals emitted yet; check rai hud CWD |
Insights Tab
| Element |
What it shows |
Alert signal |
| Velocity Trend |
Stories/week with ↑ / → / ↓ arrow vs previous 4-week window |
↓ sustained = delivery slowing; investigate blockers |
| Cycle Time |
Median pipeline duration (h or d) across completed stories |
Growing median = phases taking longer; check for delayed gate approvals |
| Flow Efficiency |
Feature session hours / pipeline elapsed hours × 100 (90-day window) |
Below 20% = high waiting time; above 90% = may indicate skipped gates |
| Token Health table |
Per-skill token usage vs each skill's historical baseline |
◉ (>220% baseline) = skill consuming far above normal; flag for review |
| Health icons |
● < 130% · ◑ 130–220% · ◉ > 220% of per-skill baseline |
— |
| "Token health unavailable" |
No usage_tokens field in skill signals yet |
Expected — requires RAISE-3010 (Signal Enrichment) to ship |
KPI Reference
| KPI |
Formula |
Normal |
Action |
| Velocity Trend |
done_stories_last_4wk ÷ 4 vs done_stories_prev_4wk ÷ 4 |
Stable (→) or improving (↑) |
↓ for 2+ refreshes: review pipeline for blockers or context-switching |
| Cycle Time |
median(completed_at − started_at) across done pipeline runs (requires ≥ 2 samples) |
Varies by team and story size; watch for growth trend |
Sustained increase: check whether gate approvals are being delayed |
| Flow Efficiency |
feature_session_hours ÷ pipeline_elapsed_hours × 100 over 90 days |
40–70% typical |
< 20%: high idle/waiting ratio; > 90%: review whether gates are being skipped |
What's Next
- HUD Architecture — how data flows from
raise.db through HUDDataManager to each panel (coming in a future release)
- Extension Guide — how to add a custom panel (coming in a future release)